Some configuration on t480s

This commit is contained in:
shaoyu 2024-11-13 17:28:13 -05:00
parent 1f8b7465e6
commit d364f67eb0
3 changed files with 90 additions and 17 deletions

View file

@ -0,0 +1,42 @@
return {
'theHamsta/nvim-dap-virtual-text',
dependencies = {
'hrsh7th/nvim-cmp',
'mfussenegger/nvim-dap',
'nvim-treesitter/nvim-treesitter',
},
require('nvim-dap-virtual-text').setup {
enabled = true, -- enable this plugin (the default)
enabled_commands = true, -- create commands DapVirtualTextEnable, DapVirtualTextDisable, DapVirtualTextToggle, (DapVirtualTextForceRefresh for refreshing when debug adapter did not notify its termination)
highlight_changed_variables = true, -- highlight changed values with NvimDapVirtualTextChanged, else always NvimDapVirtualText
highlight_new_as_changed = false, -- highlight new variables in the same way as changed variables (if highlight_changed_variables)
show_stop_reason = true, -- show stop reason when stopped for exceptions
commented = false, -- prefix virtual text with comment string
only_first_definition = true, -- only show virtual text at first definition (if there are multiple)
all_references = false, -- show virtual text on all all references of the variable (not only definitions)
clear_on_continue = false, -- clear virtual text on "continue" (might cause flickering when stepping)
--- A callback that determines how a variable is displayed or whether it should be omitted
--- @param variable Variable https://microsoft.github.io/debug-adapter-protocol/specification#Types_Variable
--- @param buf number
--- @param stackframe dap.StackFrame https://microsoft.github.io/debug-adapter-protocol/specification#Types_StackFrame
--- @param node userdata tree-sitter node identified as variable definition of reference (see `:h tsnode`)
--- @param options nvim_dap_virtual_text_options Current options for nvim-dap-virtual-text
--- @return string|nil A text how the virtual text should be displayed or nil, if this variable shouldn't be displayed
display_callback = function(variable, buf, stackframe, node, options)
-- by default, strip out new line characters
if options.virt_text_pos == 'inline' then
return ' = ' .. variable.value:gsub('%s+', ' ')
else
return variable.name .. ' = ' .. variable.value:gsub('%s+', ' ')
end
end,
-- position of virtual text, see `:h nvim_buf_set_extmark()`, default tries to inline the virtual text. Use 'eol' to set to end of line
virt_text_pos = vim.fn.has 'nvim-0.10' == 1 and 'inline' or 'eol',
-- experimental features:
all_frames = false, -- show virtual text for all stack frames not only current. Only works for debugpy on my machine.
virt_lines = false, -- show virtual lines instead of virtual text (will flicker!)
virt_text_win_col = nil, -- position the virtual text at a fixed window column (starting from the first text column) ,
-- e.g. 80 to position at column 80, see `:h nvim_buf_set_extmark()`
},
}

View file

@ -66,27 +66,59 @@ return {
'delve',
},
}
--GDB
dap.adapters.cppdbg = {
id = 'cppdbg',
type = 'executable',
command = 'C:/Users/18196/.vscode/extensions/ms-vscode.cpptools-1.23.1-win32-x64/debugAdapters/bin/OpenDebugAD7.exe',
options = {
detached = false,
},
}
dap.configurations.cpp = {
{
name = 'Launch file',
type = 'cppdbg',
request = 'launch',
program = function()
return vim.fn.input('Path to executable: ', vim.fn.getcwd() .. '/', 'file')
end,
cwd = '${workspaceFolder}',
stopAtEntry = true,
},
{
name = 'Attach to gdbserver :1234',
type = 'cppdbg',
request = 'launch',
MIMode = 'gdb',
miDebuggerServerAddress = 'localhost:1234',
miDebuggerPath = '/usr/bin/gdb',
cwd = '${workspaceFolder}',
program = function()
return vim.fn.input('Path to executable: ', vim.fn.getcwd() .. '/', 'file')
end,
},
}
-- Dap UI setup
-- For more information, see |:help nvim-dap-ui|
dapui.setup {
-- Set icons to characters that are more likely to work in every terminal.
-- Feel free to remove or use ones that you like more! :)
-- Don't feel like these are good choices.
icons = { expanded = '', collapsed = '', current_frame = '*' },
controls = {
icons = {
pause = '',
play = '',
step_into = '',
step_over = '',
step_out = '',
step_back = 'b',
run_last = '▶▶',
terminate = '',
disconnect = '',
},
},
-- icons = { expanded = '▾', collapsed = '▸', current_frame = '*' },
-- controls = {
-- icons = {
-- pause = '⏸',
-- play = '▶',
-- step_into = '⏎',
-- step_over = '⏭',
-- step_out = '⏮',
-- step_back = 'b',
-- run_last = '▶▶',
-- terminate = '⏹',
-- disconnect = '⏏',
-- },
-- },
}
-- Change breakpoint icons